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	<title>Comments on: Music in Computer Games</title>
	<atom:link href="http://museditions.wordpress.com/2007/08/17/music-in-computer-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://museditions.wordpress.com/2007/08/17/music-in-computer-games/</link>
	<description>Being a Muse and Inspiration from the Muses</description>
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		<title>By: museditions</title>
		<link>http://museditions.wordpress.com/2007/08/17/music-in-computer-games/#comment-19</link>
		<dc:creator>museditions</dc:creator>
		<pubDate>Wed, 22 Aug 2007 22:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://museditions.wordpress.com/2007/08/17/music-in-computer-games/#comment-19</guid>
		<description>HaHa, you&#039;re right, of course.  Should have said &quot;The Zork games that HAD music&quot;.  Although I did hum along with the text adventures, volcalized my own sound effects (boing! boing!) and my &quot;Whistle While you Wizard&quot; theme had great potential :)  That singing house was something, wasn&#039;t it?  A house that hums a vaguely do-wop/reggae theme all day---So...Zorkian.
As for your other comment, well, as a developer yourself, I suppose you should have the last word!  After all, as I keep reminding myself, silence is also music.  You are respectful of your gamers.
I&#039;m about a third of the way through &lt;a href=&quot;http://www.trumgottist.com/g_frasse.php&quot; rel=&quot;nofollow&quot;&gt;Frasse&lt;/a&gt; and the Peas of Kejick.  I will comment on in when I&#039;m through.  Just briefly--like it, he&#039;s adorable &amp; graphics are good.  And so&#039;s your music!  Thanks, Rikard for visiting.</description>
		<content:encoded><![CDATA[<p>HaHa, you&#8217;re right, of course.  Should have said &#8220;The Zork games that HAD music&#8221;.  Although I did hum along with the text adventures, volcalized my own sound effects (boing! boing!) and my &#8220;Whistle While you Wizard&#8221; theme had great potential <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   That singing house was something, wasn&#8217;t it?  A house that hums a vaguely do-wop/reggae theme all day&#8212;So&#8230;Zorkian.<br />
As for your other comment, well, as a developer yourself, I suppose you should have the last word!  After all, as I keep reminding myself, silence is also music.  You are respectful of your gamers.<br />
I&#8217;m about a third of the way through <a href="http://www.trumgottist.com/g_frasse.php" rel="nofollow">Frasse</a> and the Peas of Kejick.  I will comment on in when I&#8217;m through.  Just briefly&#8211;like it, he&#8217;s adorable &amp; graphics are good.  And so&#8217;s your music!  Thanks, Rikard for visiting.</p>
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		<title>By: Rikard</title>
		<link>http://museditions.wordpress.com/2007/08/17/music-in-computer-games/#comment-18</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Wed, 22 Aug 2007 16:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://museditions.wordpress.com/2007/08/17/music-in-computer-games/#comment-18</guid>
		<description>&quot;The Zork games all have great music&quot;… Yeah, I really like the soundtrack of Zork 1. ;) Seriously, I agree, though. Zork GI had some great moments in that area for me. I like The White House Theme in particular, and the singing house, too. I remember going back to that one several times just to hear it sing.

Regarding OOO, I too liked the music, but I think there&#039;s an important lesson here for game developers. Always let the player turn the music off even if you think it&#039;s an important part of your work. There will always be someone who will want to use that option.</description>
		<content:encoded><![CDATA[<p>&#8220;The Zork games all have great music&#8221;… Yeah, I really like the soundtrack of Zork 1. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Seriously, I agree, though. Zork GI had some great moments in that area for me. I like The White House Theme in particular, and the singing house, too. I remember going back to that one several times just to hear it sing.</p>
<p>Regarding OOO, I too liked the music, but I think there&#8217;s an important lesson here for game developers. Always let the player turn the music off even if you think it&#8217;s an important part of your work. There will always be someone who will want to use that option.</p>
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	<item>
		<title>By: Deirdra Kiai Productions &#187; Blog Archive &#187; Game Music and Fun with Journalism</title>
		<link>http://museditions.wordpress.com/2007/08/17/music-in-computer-games/#comment-17</link>
		<dc:creator>Deirdra Kiai Productions &#187; Blog Archive &#187; Game Music and Fun with Journalism</dc:creator>
		<pubDate>Mon, 20 Aug 2007 19:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://museditions.wordpress.com/2007/08/17/music-in-computer-games/#comment-17</guid>
		<description>[...] blog MusEditions wrote a fascinating little piece about music in computer games, and Cubert and TGTTPOACS are [...]</description>
		<content:encoded><![CDATA[<p>[...] blog MusEditions wrote a fascinating little piece about music in computer games, and Cubert and TGTTPOACS are [...]</p>
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